PlayMMORPG

Encyclopedia · SANSTOUR

Back to catalog

Larvapstrè le Subjectif

Archimonstres · Level 16–20

Names and effects use the server catalog language (French).

Understanding rolls and equipment quality

Two copies of the same item can have different characteristics. Each variable effect is rolled within the range shown on its page. Fixed effects remain identical.

A perfect roll reaches the best values allowed by the item’s quality, including the least severe penalties. A perfect ordinary item remains ordinary.

A +1 AP Gelano keeps its AP: a fixed effect does not become weaker because a roll is described as poor. Set pieces also contribute to set bonuses regardless of their rolls.

Equipment qualities

The loot multiplier mainly increases the number of copies. Natural rolls keep the yield of the ×1 rate; additional ordinary copies use the least favourable 60 % of variable ranges. Fixed effects stay intact. This split accounts for caps: it is not always exactly one half at ×2.

Rare · Purple
A 10 % bonus applied to the rolled value of up to 2 main characteristics.

Epic · Gold
A 20 % bonus applied to the rolled value of up to 2 main characteristics.

Legendary · Red
A 50 % bonus applied to the rolled value of up to 2 main characteristics.

Rare, epic and legendary rolls use the item’s full range, then the bonus is applied to eligible characteristics. Other effects keep their usual range. A poorly rolled epic or legendary item can be less useful than a well-rolled ordinary item. Values are rounded down.

These bonuses affect allowed characteristics such as vitality or strength. They do not automatically multiply AP, MP, range or set bonuses.

Monsters can award rare or epic variants. Dungeon bosses at level 100 or above, raid bosses and world boss chests can also award legendary variants. Items and chances depend on the source and level: check the rates on its page. Completing a raid after defeating its final boss also awards a separate equipment item with its own quality chances. A perfect ordinary roll remains ordinary.

Loot

At 100 prospecting

Rates at 100 prospecting, with Sanstour pacing applied. Your prospecting and level change your chances. Party rolls follow decreasing prospecting and share the available quantity. Dream rewards may follow different rules.

100 %
Grades and conditions

Per monster, at 100 prospecting

Level 16 · Grade 1100 %Level 17 · Grade 2100 %Level 18 · Grade 3100 %Level 19 · Grade 4100 %Level 20 · Grade 5100 %Level 20 · Grade 6100 %

Maximum quantity per monster, shared by the party : 63

9.24 %
Grades and conditions

Per monster, at 100 prospecting

Level 16 · Grade 19.24 %Level 17 · Grade 29.24 %Level 18 · Grade 39.24 %Level 19 · Grade 49.24 %Level 20 · Grade 59.24 %Level 20 · Grade 69.24 %

Maximum quantity per monster, shared by the party : 63

2 %
Grades and conditions

Per monster, at 100 prospecting

Level 16 · Grade 12 %Level 17 · Grade 22 %Level 18 · Grade 32 %Level 19 · Grade 42 %Level 20 · Grade 52 %Level 20 · Grade 62 %

Maximum quantity per monster, shared by the party : 63

Characteristics

Base values by grade. Difficulty and party size may modify them.

GradeLevelHPNeutralEarthFireWaterAir
11618011 %1 %1 %31 %16 %
21720012 %2 %2 %32 %17 %
31822013 %3 %3 %33 %18 %
41924014 %4 %4 %34 %19 %
52026015 %5 %5 %35 %20 %
62026015 %5 %5 %35 %20 %

Game server data · refreshed every minute