Grades and conditions
Per monster, at 100 prospecting
Maximum quantity per monster, shared by the party : 63
PlayNames and effects use the server catalog language (French).
Two copies of the same item can have different characteristics. Each variable effect is rolled within the range shown on its page. Fixed effects remain identical.
A perfect roll reaches the best normal values, including the least severe penalties. It stays within the native limits and does not make the item legendary.
A +1 AP Gelano keeps its AP: a fixed effect does not become weaker because a roll is described as poor. Set pieces also contribute to set bonuses regardless of their rolls.
Rates at 100 prospecting, with Sanstour pacing applied. Your prospecting and level change your chances. Party rolls follow decreasing prospecting and share the available quantity. Dream rewards may follow different rules.
Per monster, at 100 prospecting
Maximum quantity per monster, shared by the party : 63
Per monster, at 100 prospecting
Maximum quantity per monster, shared by the party : 63
Per monster, at 100 prospecting
Maximum quantity per monster, shared by the party : 63
Base values by grade. Difficulty and party size may modify them.
| Grade | Level | HP | Neutral | Earth | Fire | Water | Air |
|---|---|---|---|---|---|---|---|
| 1 | 92 | 3700 | 32 % | 26 % | 42 % | -5 % | 21 % |
| 2 | 94 | 3900 | 32 % | 26 % | 42 % | -5 % | 21 % |
| 3 | 96 | 4000 | 32 % | 26 % | 42 % | -5 % | 21 % |
| 4 | 98 | 4100 | 32 % | 26 % | 42 % | -5 % | 21 % |
| 5 | 100 | 4300 | 32 % | 26 % | 42 % | -5 % | 21 % |
| 6 | 100 | 4300 | 32 % | 26 % | 42 % | -5 % | 21 % |
Game server data · refreshed every minute