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Crustorail Malibout

Colonie du Magistral · Level 36–200

Names and effects use the server catalog language (French).

Understanding rolls and equipment quality

Two copies of the same item can have different characteristics. Each variable effect is rolled within the range shown on its page. Fixed effects remain identical.

A perfect roll reaches the best values allowed by the item’s quality, including the least severe penalties. A perfect ordinary item remains ordinary.

A +1 AP Gelano keeps its AP: a fixed effect does not become weaker because a roll is described as poor. Set pieces also contribute to set bonuses regardless of their rolls.

Equipment qualities

The loot multiplier mainly increases the number of copies. Natural rolls keep the yield of the ×1 rate; additional ordinary copies use the least favourable 60 % of variable ranges. Fixed effects stay intact. This split accounts for caps: it is not always exactly one half at ×2.

Rare · Purple
Good rolls within the normal ranges, without exceeding their maximums.

Epic · Gold
Good rolls and up to two main characteristics exceeding their normal maximum by 20 %.

Legendary · Red
Very good rolls and up to two main characteristics exceeding their normal maximum by 50 %.

Rare and Epic: the most favourable 100 % of native ranges. Legendary: the most favourable 100 %. Bonuses affect at most undefined main characteristics.

These bonuses affect allowed characteristics such as vitality or strength. They do not automatically multiply AP, MP, range or set bonuses.

Monsters and dungeon bosses can award rare or epic variants. Legendary variants are exclusive to raid bosses, raid completion rewards and world boss chests. Raids and world bosses offer better quality chances than dungeons. Check each page for rates based on the item, source and level. The raid completion reward is separate from monster loot. A perfect ordinary roll remains ordinary.

Loot

At 100 prospecting

Rates at 100 prospecting, with Sanstour pacing applied. Your prospecting and level change your chances. Party rolls follow decreasing prospecting and share the available quantity. Dream rewards may follow different rules.

48 %
Grades and conditions

Per monster, at 100 prospecting

Level 36 · Grade 148 %Level 39 · Grade 248 %Level 42 · Grade 348 %Level 45 · Grade 448 %Level 48 · Grade 548 %Level 75 · Grade 648 %Level 130 · Grade 748 %Level 200 · Grade 848 %

Maximum quantity per monster, shared by the party : 63

8.1 %
Grades and conditions

Per monster, at 100 prospecting

Level 36 · Grade 18.1 %Level 39 · Grade 28.1 %Level 42 · Grade 38.1 %Level 45 · Grade 48.1 %Level 48 · Grade 58.1 %Level 75 · Grade 68.1 %Level 130 · Grade 78.1 %Level 200 · Grade 88.1 %

Maximum quantity per monster, shared by the party : 63

2.44 %
Grades and conditions

Per monster, at 100 prospecting

Level 36 · Grade 12.44 %Level 39 · Grade 22.44 %Level 42 · Grade 32.44 %Level 45 · Grade 42.44 %Level 48 · Grade 52.44 %Level 75 · Grade 62.44 %Level 130 · Grade 72.44 %Level 200 · Grade 82.44 %

Maximum quantity per monster, shared by the party : 63

1 %
Grades and conditions

Per monster, at 100 prospecting

Level 36 · Grade 11 %Level 39 · Grade 21 %Level 42 · Grade 31 %Level 45 · Grade 41 %Level 48 · Grade 51 %Level 75 · Grade 61 %Level 130 · Grade 71 %Level 200 · Grade 81 %

Maximum quantity per monster, shared by the party : 63

0.05 %
Grades and conditions

Per monster, at 100 prospecting

Level 36 · Grade 10.05 %Level 39 · Grade 20.05 %Level 42 · Grade 30.05 %Level 45 · Grade 40.05 %Level 48 · Grade 50.05 %Level 75 · Grade 60.05 %Level 130 · Grade 70.05 %Level 200 · Grade 80.05 %

Maximum quantity per monster, shared by the party : 1

Characteristics

Base values by grade. Difficulty and party size may modify them.

GradeLevelHPNeutralEarthFireWaterAir
1363405 %30 %5 %5 %-20 %
2393907 %32 %7 %7 %-18 %
3424309 %34 %9 %9 %-16 %
44549011 %36 %11 %11 %-14 %
54854013 %38 %13 %13 %-12 %
67511000 %0 %0 %0 %0 %
713027000 %0 %0 %0 %0 %
820055000 %0 %0 %0 %0 %

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