A new match, a fresh start
The Melee rework gives every participant a level 1 character for the session. Their bag and spell bar belong to that match. Open-world equipment gives way to whatever you find on the ground.
This version is still experimental. This journal describes work on the mode; it does not announce a public launch.
Explore before you fight
A preparation phase of three to five minutes comes before player-versus-player combat. Monster camps provide experience and levels, up to level 10 in this version.
Chests and level-ups offer actual spells from your class. Exploration shapes both your equipment and your combat choices.
Then the battle begins
At the end of preparation, every participant recovers all their health before player-versus-player combat begins. This version uses a six-by-six block of maps in Incarnam.
Timings, progression and balance are still being tuned. They may change as testing continues.
Play

