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News from Astrub

The journal · Combat

A tree won’t shake them off anymore

Monsters are learning to find their way around obstacles. From tree trunks to dead ends, a look at their new routes.

1 min read
A fight against monsters in the Astrub Fields, among paths and vegetation.
Combat in the Astrub Fields. A capture from 13 October, used to illustrate this journal.

Finding a way around

Monster movement now uses pathfinding that can navigate around blocking scenery. An obstacle on the direct line to a target can now be approached by taking a detour.

The work also covers transitions between maps in the same block. The aim is to keep a pursuit consistent when a route crosses those boundaries.

Testing real obstacles

Documented tests include going around a tree trunk, escaping a dead end and following a blocked road. Movement was also examined in Invasion scenes.

Pathfinding accounts for passable terrain and works within a limited budget on each server step.

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