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Your spells get some breathing room

Two rows of shortcuts, with gauges just above them: the bottom of the screen is being rearranged for real-time combat.

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The new Sanstour interface: health, action and movement gauges above two rows of shortcuts.
The new gauges and two rows of shortcuts on the test client.

Your reserves at a glance

The new combat area brings health, action point and movement point gauges together above experience and spells. It stays centred at the bottom of the screen.

Action points regenerate in real time, and the gauge follows their recovery. Movement point graduations show the reserve used for fast movement.

Two rows for your spells

The bar uses the game interface’s two-row option. The first shortcuts remain on the number keys; the second row uses Alt with those same keys.

Drag and drop lets you rearrange spells between slots or from the spellbook. This change adapts the interface to Sanstour’s real-time combat.

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