Since the previous 14 October notes
Here are the additions and fixes released since our last Discord update: new tools to plan your outings, trade and store equipment, and find a group in game.
An online bestiary and encyclopedia
The bestiary shows where monsters appear, their drops, levels and characteristics. Item pages list the monsters that drop them. Search, filters and equipment categories help you find a hat, cape or resource; hover previews show effects without opening another page.
Dream augments and Invasion rewards have dedicated sections covering 19 deities, boons, legendary rewards, duos, spells and eligible equipment. Information comes from the game server’s active catalog and refreshes automatically. Drop rates use a reference of 100 prospecting, and boon effects state their reference level.
Marketplace and bank
The Manager now opens the marketplace for buying, selling, tracking and withdrawing listings. Search covers the available markets, with level, category and minimum-effect filters. Tooltips show each lot’s actual rolls, requirements and set bonuses. Souls and Cosmetics remain unavailable for now.
The Banker opens storage shared by characters on the same account. Deposit or withdraw items and kamas, choose quantities and make bulk transfers. Marketplace sales and unsold items are delivered to the bank. The Banker states the storage opening fee.
Progression and equipment
Experience gains are doubled in the open world, dungeons and Dreams. Equipment drop chances are multiplied by 5 through item level 30, and by 3 for levels 31–60. This boost caps at 20% per roll without lowering a rate already above it. Pets and Dofus are excluded.
Inventory capacity increases to 1,000 entries. Loot handling no longer rejects equipment announced after combat because of the old 200-entry limit. Monster populations have also been expanded to make missing low-level set pieces obtainable.
Dungeons and world travel
Further batches of validated dungeon rooms and waves have been integrated. Monster compositions and room order follow these plans where available, and spawns avoid unreachable cells. Integration continues: branch voting and some special boss mechanics are not covered yet.
Doors lead into shared interiors, including the bank. Buildings no longer inherit street monsters. Dungeon rooms are separated from the outside world, and transitions better preserve effects and summons that should follow their owner.
Targeting, spells and summons
Attacks and spells can reach a target on a neighbouring map. Area spells better match the preview’s cells. Without a locked target, single-target spells can be aimed and cast with a click; when a target dies in combat, another nearby target can be selected automatically. Automatic attacks no longer start a fight on their own outside combat.
Cra, Sacrier, Sadida, Xelor, Eniripsa and other classes received range, duration, healing and state fixes. Invisibility and contact detection were revised. Summons retain their characteristics across map boundaries, face their movement direction and respect summoning limits, including static creatures.
Groups and game modes
Dreams, Invasion and dungeon activities offer group finding. Every player confirms before the group enters the same instance. A persistent indicator also lets you reopen or leave a PvP queue after closing the Kolossium window.
Melee, Deathmatch and Joust matches can be filled with bots when the server enables this option. Human players retain priority. Melee has additional arenas and preparation camps, with equipment bonuses limited to preserve match balance. Push-to-talk with V remains available in modes and group confirmation windows.
Interface, mobile and pets
Windows can be dragged by their headers and remember their position per character. Bank, marketplace and activity panels have been rearranged. Controls and interfaces have been adapted for touch and smaller screens. The Details button opens the full characteristics sheet.
Options let you display entity names and adjust other players’ spell-effect opacity. Equipped pets appear beside their owner with their animations and are hidden while mounted. The website and client support French, English and Spanish, with a first-visit guide.
Fixes and follow-up
Forced movement can no longer interrupt a trade by pushing a participant onto another map. Spectator mode closes when a room or dungeon ends. Maintenance notices, returns to the login screen and saving during restarts have been improved.
The website now opens the same client version as the direct game entry. Thank you for your Discord reports and suggestions. If an issue persists, use .report in game to send its context and a screenshot.
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